The Instructions

1,000-page books are always an interesting experience. No matter how great the talent of an author, maintaining sustained interest and excitement in a 100-page novel is an artistic challenge of the highest order. Sustaining interest and excitement over the entirety of a 1000-page novel is a downright impossibility. So, like any 1000-page novel, Adam Levin’s The Instructions has its slow points, about a 200-page chunk just before the midpoint of the novel. During those chapters, I was almost ready to give up on the novel. The characters were so frustrating, so unlikeable that spending another 500-600 pages with them seemed like a punishment. However, I had pumped myself up for the task of tackling a 1000-page novel, and I wasn’t going to let remorselessly violent characters and their enabling parents fail at that task. Thankfully, my perseverance was rewarded. Although many of Levin’s characters are not likable, their unlikablity (unlikeableness? I don’t think either one of those are real words, but I’m sticking with unlikability) helps to create a novel that is confoundingly brilliant; the type of novel that will never provoke the same reaction from different readers.

The Instructions tells the story of Gurion ben-Judah Maccabee, a 10-year-old scholar and provocateur. Kicked out of a variety of Jewish schools for violent outburst, Gurion ends up in a program called the Cage, which is essentially an in-school lock down for the worst of the worst students. In the cage, students are not allowed to talk or even look at one another and the teachers and monitor give them no support, causing the students to act out, which in turn leads to harsher disciplinary consequences. As an educator, I realize that this type of situation will never be productive. It breeds a level of discontent and disrespect that will never be reconciled. So I understand why Gurion feels it is necessary to lead a revolt, but what I find distasteful is the levels to which he goes.

Believing that he might possibly be the Messiah, Gurion distribute scriptures, trains an army in secret, then leads his followers in a violent revolt that is, if not Biblical, at the very least Shakespearean in magnitude. People die, children are mutilated and tortured, and all this is done largely without remorse. Even Gurion’s parents, at least in the early stages of the book, encourage his standoffishness and his desire to overcome his oppressors. It is the fact that Gurion and his followers show so little empathy for those around them and so little remorse or concern for their actions that make The Instructions so frustrating.

On the other hand, the book is structured as Scripture; as the Word of Gurion. So it is possible that this sociopathic disregard for humanity is an issue of perspective. Gurion want to be seen as a righteous and just leader, and righteous and just leaders don’t have qualms about their actions.

Then there’s the fact that Gurion and his followers have admirable qualities. They are smart, loyal, loving, and have been treated in ways that no middle schooler should have to experience. I want to like Gurion, in spite of his arrogant disregard for the safety and well-being of others (which is the same disregard shown to he and his friends in the Cage). I want to like Gurion’s sidekicks, Benji Nakamook and Eliyahu of Brooklyn, in spite of their psychotic outburst and belief that violence will solve their problems. I do like the female characters, June and Jelly, who bring out the goodness in Gurion and Benji. And I love the fat characters, with their broken English and their desire to finally stand up for themselves, just not with the same level of violence as Gurion and his Side of Damage. It is these redeeming qualities, even as the characters destroy their school and their classmates, that makes the book enjoyable, even if the characters are not.

Over the course of the 1000+ pages of The Instructions, I went from despising the characters, to rooting for them, to despising them, to begrudgingly accepting their handling of an out-of-control situation. Any work that can hold my interest, sway my emotions, and frustrate me to the point of almost quitting, is okay in my book. And The Instructions is more than okay. It’s great. I am tempted to give it my highest rating of 5 tiny Ludivigne Sagniers, but the frustrating characters still annoy me, even hours after finishing the book. I cannot give a book that so successfully pisses me off a perfect rating, so on my scale of 1 to 5 tiny Ludivigne Sagniers, I give The Instructions four tiny Ludivigne Sagniers.

 

Awesome Movie Review: New Moon

In his book The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future, Mark Baulerine writes:

The Dumbest Generation cares little for history books, civic principles, foreign affairs, comparative religions, and serious media and art, and it knows less. Careening through their formative years, they don’t catch the knowledge bug, and tradition might as well be a foreign word.

This is a harsh and oversimplified critique of a generation, but I think it explains the Twilight obsession. These kids today know nothing of Stoker’s Dracula, Murnau’s Nosferatu, or Whedon’s Buffyverse. Perhaps that is why they don’t care how the Twilight saga robs and corrupts over a century of great art. And they seem to miss the fact completely that the character of Bella is completely dependent on men for happiness. She doesn’t exist except as the object of desire of random scumbag guys. (I mean, what kind of jerk is teaching a girl he likes to ride a motorcycle and doesn’t have her wear a helmet or at least ride alongside her?) Bella is one of the worst role models for young women that could possibly exist. Maybe if they made her a syphilitic prostitute running a Ponzi scheme it would be worse, but if Bella were a syphilitic prostitute running a Ponzi scheme, New Moon might have been an interesting movie.

As it stands, New Moon is an abomination. It is a 130-minute affirmation of the antiquated notion of a woman existing in entirely in relation to, and under the protection of, a man. Misogyny aside, New Moon is also a continuation of the Twilight’s saga watering down of plots and characters from Buffy the Vampire Slayer. The basic premise of the saga — the new girl at school, who meets a sexy brooding vampire and is challenged by the difficulties of the human-vampire relationship — is straight out of Buffy. But it lacks the tragedy of the Buffy-Angel relationship, as Bella is not a Slayer, so she does not exist for the sole purpose of killing vampires. Bella is just a sad little girl with no self-confidence and no self-respect. Whereas Buffy is the strongest girl on the planet, Bella is one of the weakest. She has no redeeming qualities, nothing to admire, nothing to respect, making her an awful protagonist in an equally awful movie.

In addition to robbing and diluting one of the main plot points of Buffy, New Moon also borrows other aspects of the series: haunting dreams (Buffy dreams about being attacked by the Master), packs of kids who behave like animals (Oz as a werewolf, the kids from The Pack episode), and the crazy evil vampire chick who has a history with the sexy brooding vampire (Drusilla). There isn’t an original plot line in the entire movie.

To make matters worse, the actors of New Moon have no talent. Buffy wasn’t exactly a course in Shakespearean acting, but holy crap the New Moon actors are dreadful. I don’t know if the chick who plays Bella has a breathing disorder, but her acting style features a wide variety of unnatural pauses. The guy who played Edward, while admittedly a dashing young man, also has an incredibly blocky face. If someone tried to make an 8-bit video game version of a sexy vampire, the character sprites would look exactly like the dude who plays Edward. When the shirtless werewolf dude is the best actor in the movie, you know you’ve got a problem. (For Internets fun, Google Taylor Lautner alpaca (dude looks just like an alpaca))

In short, New Moon is a downright despicable movie. The “happy ending” is that Bella gets to become a vampire. Hooray! Selling your soul and your humanity to get closer to a sexy guy! What a great message for the young people. To think that there is a generation of girls who look up to this tripe–who see it as romantic, rather than a paean to dysfunctional and abusive relationships–makes me weep for humanity.

The Bushification of Video Games

So there I was, enjoying a nice gaming session of Red Dead Redemption, when I stumbled upon a Generalissimo seeking my help killing people and burning a town. Since killing people and destroying towns are the two main reasons I love playing video games, I gladly accepted. I went through the town killing people and horses and setting buildings on fire. (Setting horses on fire was not as impressive as I expected it to be.) The Generalissimo rewarded me with a new gun and a few dollars, and the Nosalida Complete screen appeared. “Cool,” I thought, “another mission under my belt.”  And off I went, to hunt raccoons and whatnot. So imagine my surprise when another mission sent me back to Nosalida where, once again, the Generalissimo was all like, “Hey amigo, we need your help!” It was as if the mission I completed earlier had never happened. Nosalidas Complete was a lie.

One of the major selling points of a game like Red Dead Redemption is the open-ended, or sandbox, nature of the game. Yes, there’s a story-based main quest line, but there are also a variety of side quests that a player can explore and discover on his own. But really, as my faux Nosalidas Complete incident shows, a game like Red Dead Redemption is just as linear and programmer-dictated as any other. My open-ended exploring caused me to complete a mission before I was supposed to, so I had to do it again, all so the throwaway bit of dialogue mentioning problem in Nosalidas would make sense. Rather than calling Red Dead Redemption a sandbox game, I propose it and other games of its ilk be called quagmire games.

A sandbox game suggests a child-like joy in creative play. That is not what games like Red Dead Redemption are. A quagmire game suggests a nebulous and misguided time-suck, where the objectives are never what they seem to be. After all, what is the point of playing Red Dead Redemption? Is it to complete the main story quest? Of course not. The point of such games is not the stupid main quest, but the side quests and exploration. But what are the side quests? Delivery packages, picking flowers, hunting skunks, and a variety of other simplistically repetitive tasks. Such activities don’t deserved to be compared to the creative freedom of a sandbox. Such activities are closer to a maze for lab rats than a sandbox. Pick flowers, get a pellet. Shoot skunks, get a pellet. And so on.

Video games used to about challenges. Metal Gear was hard. Bubble Bubble was hard. Battletoads was, well don’t even get me started on Battletoads. The games were linear, all about getting from point A to point B, but there was a challenge in doing that. Now games are quagmires, not about getting from point A to point B, but pressing A when the little pop-up on the screen tells you to or pressing B when the little pop-up on the screen tells you to. Naturally, this isn’t true about all games. When I blew up Megaton in Fallout 3, it stayed blowed up. A game like Civilization is about far more than following on-screen tutorials. But too many of the super popular games, the games that dictate what the sequel and derivative obsessed game studios will continue to make, reward repetitive behaviour, rather than creativity or imagination. Even if I liked the Call of Duty games, I couldn’t play them, because I don’t have the time to memorize levels and do all the other rat-running-a-maze tasks that online play rewards. Video games have become anti-intellectual time wasters, the very distractions video game opponents used to claim they were. Games are mislabeled as open-ended, or free-roaming, or sandbox, when really you’re just doing the same three tasks over and over and over again. When it comes to games like Red Dead Redemption, the game is a lie.

Awesome Movie Review: The Girl Who Played With Fire

The fundamental challenge in adapting a novel for the screen is narration. In literature, narration blends seamlessly with dialogue and action, allowing the reader to move in and out of characters’ minds and settings. Film cannot direct the viewer as easily as literature can direct the reader, so compromises have to be made. In bad movies, filmmakers will use a voice-over narration to compensate for the lack of interior monologue. After all, why show when you can tell? Good filmmakers thankfully try to find new ways to present all the content of a work of literature, without attempting to mimic the formal structure of a novel. Daniel Alfredson, the director of The Girl Who Played With Fire, sticks to straightforward filmmaking, using the characters and action to tell Stieg Larsson’s story. In doing so, he crafts a quality film, but it is not up to the same level of the novel.

There has been a lot of criticism of Stieg Larsson as a writer—he never uses contractions, every seven words there’s a reference to coffee or sex, and in The Girl Who Stirred the Hornet’s Nest, every female character seems to be wearing the same blandly described red jacket. Despite his limitations as a wordsmith, Larsson’s narration is what makes his novels more than run-of-the-mill airport crime fiction. His Dickensian political and social digressions and use of multiple points of view make the novels great. Without the narration—particularly without the ability to regularly go inside the minds of multiple characters, Alfredson’s film lacks the additional dimension of greatness that the novels have.

Because the film rarely enters the minds of the characters (there are a couple of Lisbeth flashbacks), many of the characters don’t have the same depth in the film as they do in the novel. We never really get a chance to see the struggle between logic and passion that rages inside Lisbeth.  She hardly says anything, which often makes her appear dim-witted, rather than the taciturn genius that she is in the novel. Niedermann, the deranged giant who feels no pain, is just a robotic thug in the film; his visions and paranoid thoughts are completely eliminated. Also eliminated is the role of the police as narrators. The story in the film is told entirely through the point of view of Blomkvist and Salander, which makes sense, although it will be interesting to see if Alfredson continues this approach in The Girl Who Kicked the Hornet’s Nest, where the police play a much larger role in telling the story.

Even though Alfredson fails to capture the entirety of the novel, he has still made an enjoyable film. Michael Nyqvist is perfect as Blomkvist, alternating between smarmy, righteous, and protective. All the other characters are faithfully portrayed. I particularly enjoyed the actor who played Holger Palmgren’s performance, and the filmmakers did a wonderful job with the makeup to depict Zala’s burn wounds. Like the novel, the film gets a little ridiculous and unbelievable at the end, although Alfredson did a fine job adapting Larsson disappointing cop-out of an ending.

The Girl Who Played With Fire, while not as good as Alfredson’s The Girl With The Dragon Tattoo (which did a great job adapting a much less cinematically-inclined novel), is still worth a watch. The pace of the film makes it feel much shorter than two hours, much like the pace of the novels make them seem much shorter than 500 pages. Also, there’s not nearly as much butt-rape as in the first film. Whether that’s good or bad is really a matter of personal preference. On my scale of one to five tiny heads of Sergei Eisenstein, I give The Girl Who Played With Fire 3 tiny heads of Sergei Eisenstein.

Poolside Book Review: Box 21

Box 21 is a book filled with frustrating characters, sensationalistic themes, and a masterfully constructed plot. The novel tells the story of Swedish police investigating a hostage/murder-suicide incident at a hospital. The perp is a young girl who has been kept as a sex slave for three years. The police have to uncover the dark secrets of modern slavery and sexual abuse, while struggling with the ethical behaviour of their own force. The blurb on the cover compares the novel to Stieg Larsson’s Millenium trilogy and, in some ways (mostly the repeated references to forced sodomy, the comparison is apt. But Box 21 is not as overtly political and it is far less meandering.
The structure of Box 21 is a thing of beauty. Each chapter deals with a day in the investigation, with brief flashback chapters framing the main story. A chapter-for-a-day isn’t all that innovative, but the authors build the drama and suspense in each chapter with such meticulous timing that each chapter ends and seemingly the perfect moment. The book is also divided into two larger parts, signaling a shift in the tone and focus of the story (like the two books of Lolita, or the change in Psycho after the shower scene.) The characters are presented as real people, which makes their selfish and often vindictive actions all the more believable. The last second plot twist is a little less believable, but it does give an appropriately frustrating end to the novel. On my scale of 1 to 5 tiny Ludivigne Sagniers, I give Box 21 4 tiny Ludivigne Sagniers.
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